Introduction to Design Patterns & The Strategy Pattern

Fri, Nov 24, 2023 2-minute read

1. Introduction to Design Patterns

  • Definition of a design pattern.
  • Purpose and benefits of design patterns.
    • Reusability
    • Readability
    • Modularity
    • Scalability
  • Categories of design patterns:
    • Creational
    • Structural
    • Behavioral

2. Dive into Behavioral Patterns

  • Brief explanation of Behavioral patterns.
  • Emphasis on how they handle object collaboration and responsibilities.

3. Introduction to the Strategy Pattern

  • Definition of the Strategy pattern.
  • Objective: Define a family of algorithms, encapsulate each one, and make them interchangeable.
  • Key components:
    • Context
    • Strategy
    • ConcreteStrategy

4. Real-life analogy for Strategy Pattern

  • Example: Different travel modes (walking, driving, flying) to reach a destination.

5. Code Examples

5.1. Class Diagram for Strategy Pattern

   Context
     |
 Strategy <--- ConcreteStrategy1
          <--- ConcreteStrategy2
          <--- ConcreteStrategy3

5.2. Basic Implementation

// Strategy
public interface TravelStrategy {
    String travel();
}

// ConcreteStrategies
public class WalkStrategy implements TravelStrategy {
    @Override
    public String travel() {
        return "Walking to destination";
    }
}

public class DriveStrategy implements TravelStrategy {
    @Override
    public String travel() {
        return "Driving to destination";
    }
}

public class FlyStrategy implements TravelStrategy {
    @Override
    public String travel() {
        return "Flying to destination";
    }
}

// Context
public class Traveler {
    private TravelStrategy strategy;

    public Traveler(TravelStrategy strategy) {
        this.strategy = strategy;
    }

    public void setStrategy(TravelStrategy strategy) {
        this.strategy = strategy;
    }

    public String travel() {
        return this.strategy.travel();
    }
}

5.3. Usage of the Strategy Pattern

// Client code
public class Main {
    public static void main(String[] args) {
        Traveler john = new Traveler(new WalkStrategy());
        System.out.println(john.travel());  // Output: Walking to destination

        john.setStrategy(new DriveStrategy());
        System.out.println(john.travel());  // Output: Driving to destination
    }
}

6. Advantages of Strategy Pattern

  • Flexibility in swapping algorithms.
  • Decoupling of algorithm from the client that uses it.
  • Promotes Open/Closed principle.

7. Common Use Cases

  • Different payment methods in e-commerce applications.
  • Different compression techniques for files.
  • Varying rendering techniques in graphics engines.

8. Conclusion

  • The importance of understanding design patterns in software development.
  • Encourage readers to experiment with the Strategy pattern and explore other design patterns.